
March 30, 2026
Spatial interfaces, real constraints
Spatial products ask for new interaction patterns, but the human factors are still familiar: comfort, orientation, legibility, and control.
We prototype in context as early as possible to validate gesture reach, dwell time, and visual focus transitions.
Novel interfaces become useful when they respect physical limits and reduce ambiguity in decision moments.
Appendix
Acknowledgments
- XR prototyping contributors
References
- Apple Human Interface Guidelines
- Google AR Design Guidelines